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Gigantic Games 2
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Gigantic Games 2.iso
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battlepong
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battlepong.bak
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battlepong.amosSourceCode
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AMOS Source Code
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1994-12-23
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17KB
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732 lines
Dir$="BattlePong:"
'
Hide On
'
Dim S1(4),S2(4),S3(4),S4(4),YS(1),YMAX(1)
Dim YA1(2),YA2(2),YA3(2),YA4(2),YA5(2),YA6(2),S(1)
'
INIT
SPZ=1 : SZAHL=1 : SOUND=0 : SPEED=7
'
'-------------------------------- Hauptmenue -------------------------
MENUE:
'
Load "BP_MenuSprites.ABK"
'
If SOUND=0
Erase 5
Load "BP_song.abk"
End If
'
SWIN1=0 : SWIN2=0
AF=-1 : BS=0 : P1=0 : P2=0 : SPOS=0
S1(0)=0 : S1(1)=0 : S1(2)=0 : S1(3)=0 : S1(4)=0
S2(0)=0 : S2(1)=0 : S2(2)=0 : S2(3)=0 : S2(4)=0
NAME1$="" : NAME2$=""
'
Screen Open 0,320,256,16,Lowres
Curs Off : Flash Off
FARBENAUS
Cls 0
'
Double Buffer
Synchro Off
'
ZEIGE_BOBS
PFEILANIM
If SOUND=0
Mvolume 63
Music 1
End If
EINBLENDEN
'
W=5
QUIT=0
'
'
Repeat
Synchro
If MENU=0
Bob 58,110,42,5+SPZ
Bob 59,110,69,7+SZAHL
Bob 60,110,96,10+SOUND
Bob 61,110,123,12
Bob 62,110,160,13
If PM=-1
If Amreg(58,3)=0
PM=0
End If
End If
If Jup(1) and W>1 and PM=0
PY=-1 : MOVEPFEIL
End If
If Jdown(1) and W<5 and PM=0
PY=1 : MOVEPFEIL
End If
If Fire(1)=0
F=0
End If
If Fire(1) and F=0 and PM=0
F=-1 : CHOOSE
End If
Else
Bob 60,80+(SPEED-4)*23,100,33
If Jright(1) and SPEED<10 and JUSE=0
Inc SPEED : JUSE=-1
End If
If Jleft(1) and SPEED>4 and JUSE=0
Dec SPEED : JUSE=-1
End If
If Fire(1) and JUSE=0
MENU=0
Bob 63,70,126,28
Amal 58,PFEIL$
Amal On 58
End If
If Joy(1)=0
JUSE=0
End If
End If
Wait Vbl
Until QUIT=-1
'
Procedure ZEIGE_BOBS
Shared SPZ,SZAHL,SOUND
Bob 58,110,42,5+SPZ
Bob 59,110,69,7+SZAHL
Bob 60,110,96,10+SOUND
Bob 61,110,123,12
Bob 62,110,160,13
Bob 63,70,161,15
A$="L: Move R2,0,R3 ; Let X=320 ; Let R2=-320 ; Let R3=640/R0 ; Jump L"
For I=0 To 37
X=Rnd(320)
Y=Rnd(256)
SHAPE=Rnd(3)
Bob I,X,Y,1+SHAPE
Channel I To Bob I
Amal I,A$
Amreg(I,0)=4-SHAPE
Amreg(I,1)=X
Amreg(I,2)=-X
Amreg(I,3)=(X*2)/(4-SHAPE)
Next I
Amal On
End Proc
Procedure MOVEPFEIL
Shared W,PY,PM,PFEIL$
PM=-1
W=W+PY
If W=5 and PY=1 or W=4 and PY=-1 Then ZUS=10 Else ZUS=0
Amreg(58,0)=(27+ZUS)/3
Amreg(58,1)=PY*3
Amreg(58,3)=-1
End Proc
Procedure CHOOSE
Shared W,SPZ,SZAHL,SOUND,QUIT
If W=1 Then SPZ=(SPZ+1) mod 2
If W=2 Then SZAHL=(SZAHL+1) mod 3
If W=3 Then SOUND=(SOUND+1) mod 2
If W=4 Then BALLSPEED
If W=5 Then QUIT=-1
End Proc
Procedure BALLSPEED
Shared MENU,JUSE
' Bob Off 58 : Bob Off 59
Bob Off 60 : Bob Off 61 : Bob Off 62 : Amal Off 58 : Bob Off 63
Bob 58,110,30,12
Bob 59,22,90,32
MENU=-1 : JUSE=-1
End Proc
'
Fade 4
Wait 60
Amal Off
Bob Off
Screen Close 0
'
'------------------------------- Game Start --------------------------
Load "PP_icon.abk"
'
NAME_EINGEBEN
'
If SOUND=0 Then Load "PP_samples.abk"
Erase 1
Load "BP_Sprites2.abk"
Load "Anzeige.pck",10
Load "Anzeige_back.pck",11
'
Screen Open 0,320,256,16,Lowres
Curs Off : Flash Off
Cls 0
Load Iff "PP_back.pic"
FARBENAUS
EINBLENDEN
'
PRNTNAME[NAME1$,63,211]
PRNTNAME[NAME2$,63,232]
'
Double Buffer
Synchro On
'
Channel 1 To Bob 1
Channel 2 To Bob 2
Channel 3 To Bob 5
Channel 4 To Bob 3
'
INITAMAL
'
COMP=0
'
LOS:
'
If EXTRA>0 Then Bob Off 4
ANZEIGE
ESC=0
X1=4 : Y1=84
X2=308 : Y2=84
YS(0)=3 : YS(1)=3
YB1=-4 : YB2=32
YB3=-4 : YB4=32
S(0)=0 : S(1)=0
DEAD1=0 : DEAD2=0
YMAX(0)=160 : YMAX(1)=160
BT=BS
EXTRA=0
BLOCK=0
YZ=Rnd(3)
Z=Rnd(2)
If Z=0 Then YZ=-YZ
'
Bob 1,X1,Y1,S(0)+1
Bob 2,X2,Y2,S(1)+4
Bob 3,XB,YB,7
'
Amal 1,A$
Amal 2,B$
Amal 4,D$
'
Amreg(0)=Y1
Amreg(1,2)=S(0)+1
Amreg(1,3)=YS(0)
Amreg(1,4)=YMAX(0)
Amreg(1)=Y2
Amreg(2,2)=S(1)+4
Amreg(2,3)=YS(1)
Amreg(2,4)=YMAX(1)
Amreg(21)=0
Amreg(4,3)=0
Amreg(4,4)=YA1(0)
Amreg(4,5)=YA2(0)
Amreg(4,6)=YA3(0)
Amreg(4,7)=YA4(0)
Amreg(4,8)=YA5(0)
Amreg(4,9)=YA6(0)
Amreg(2)=YA1(0)
Amreg(3)=YA2(0)
Amreg(4)=YA3(0)
Amreg(5)=YA4(0)
Amreg(6)=YA5(0)
Amreg(7)=YA6(0)
'
Amal On 1
Amal On 2
Amal On 4
'
If SPZ=0 Then COMP=-1
'
Every 400 Gosub ZEIT : Every Off
Repeat
If COMP=-1 Then Amreg(1)=Amreg(4,1)-12
'
Y1=Amreg(0)
Y2=Amreg(1)
'
If AF
AUFSCHLAG
Else
If EXTRA=0
EX=Rnd(300)
If EX=0
Z=Rnd(1)
XE=Rnd(100)
YE=Rnd(160)
XE=XE+30+Z*160
YE=YE+10
EXTRA=Rnd(4)+1
If EXTRA=4 and BLOCK
EXTRA=0 : Goto W
End If
Bob 4,XE,YE,7+EXTRA
Every On
End If
End If
W:
C=Bob Col(4)
If C
Bob Off 4
On EXTRA Proc GROSS,KLEIN,SCHNELL,BLOCK,UMKEHR
EXTRA=0
End If
Amreg(1,2)=S(0)+1
Amreg(1,3)=YS(0)
Amreg(1,4)=YMAX(0)
Amreg(2,2)=S(1)+4
Amreg(2,3)=YS(1)
Amreg(2,4)=YMAX(1)
'
XB=Amreg(22)
If XB<0
Amal Off
Bob Off 5
DEAD1
DEAD1=-1
End If
If XB>319
Amal Off
Bob Off 5
DEAD2
DEAD2=-1
End If
If Amreg(25)
Amreg(25)=0
BT=(BT+1) mod 2
If SOUND=0
Sam Play 2,2,10000
End If
End If
End If
If Key State(69)=True
Amal Off
Bob Off
ESC=-1
End If
Until DEAD1 or DEAD2 or ESC
'
If SWIN1=SZAHL+1 or SWIN2=SZAHL+1 or ESC
Screen Close 0
Erase 1
Erase 2
Erase 5
Erase 10
Erase 11
Goto MENUE
End If
F=-1
Goto LOS
'
ZEIT:
Bob Off 4
EXTRA=0
Every Off
Return
'
Procedure AUFSCHLAG
Shared AF,BS,XB,YB,X1,Y1,X2,Y2,XZ,YZ,COMP,SPEED
If BS=0
XB=X1+6 : YB=Y1+12
If Fire(1)
XZ=SPEED : AF=0
Amreg(21)=XZ
Amreg(4,3)=YZ
End If
End If
If BS=1
XB=X2-8 : YB=Y2+12
If Fire(0) or COMP=-1
XZ=-SPEED : AF=0
Amreg(21)=XZ
Amreg(4,3)=YZ
End If
End If
Amreg(22)=XB
Amreg(4,1)=YB
End Proc
'
Procedure ANZEIGE
Shared P1,P2,S1(),S2(),S3(),S4(),SZAHL
If P1=0 Then Z1=41 : Z2=10
If P1=1 Then Z1=1 : Z2=5
If P1=2 Then Z1=3 : Z2=10
If P1=3 Then Z1=4 : Z2=10
If P1=4 Then Z1=14 : Z2=15
If P1=5 Then Z1=11 : Z2=32
If P1=7 Then Z1=41 : Z2=41
If P2=0 Then Z3=41 : Z4=10
If P2=1 Then Z3=1 : Z4=5
If P2=2 Then Z3=3 : Z4=10
If P2=3 Then Z3=4 : Z4=10
If P2=4 Then Z3=14 : Z4=15
If P2=5 Then Z3=11 : Z4=32
If P2=7 Then Z3=41 : Z4=41
Paste Icon 25,221,Z1
Paste Icon 37,221,Z2
Paste Icon 272,221,Z3
Paste Icon 284,221,Z4
'
For I=0 To SZAHL*2
S3(I)=S1(I) : S4(I)=S2(I)
If S1(I)=0 Then S3(I)=10
If S2(I)=0 Then S4(I)=10
Paste Icon 186+I*15,211,S3(I)
Paste Icon 186+I*15,232,S4(I)
Next I
End Proc
Procedure SATZANZEIGE[SWIN,NAME$]
Shared SZAHL
Bob Off
Unpack 10,72,60
If SWIN=SZAHL+1
PRNTNAME["SET\AND\MATCH",86,64]
Else
PRNTNAME["SET",144,64]
End If
PRNTNAME[NAME$,(320-Len(NAME$)*12)/2+4,82]
PRNTNAME["PRESS\FIRE\TO",86,100]
PRNTNAME["CONTINUE",116,118]
Repeat
Until Fire(1) or Fire(0)
Unpack 11,72,60
End Proc
Procedure DEAD1
Shared XZ,XB,AF,P1,P2,S2(),SPOS,SWIN2,BS,SOUND,NAME2$
XZ=0 : XB=100 : AF=-1 : P2=P2+1
If SOUND=0
Sam Play 1,1,10000
End If
If P2=3 and P1=3 or P2=8
P2=4 : P1=4
End If
If P2=5
P1=7
End If
If P2=4 and P1<3 or P2=6
P1=0 : P2=0 : Inc S2(SPOS)
If S2(SPOS)=6
Inc SPOS : Inc SWIN2
SATZANZEIGE[SWIN2,NAME2$]
End If
BS=(BS+1) mod 2
End If
End Proc
Procedure DEAD2
Shared XZ,XB,AF,P1,P2,S1(),SPOS,SWIN1,BS,SOUND,NAME1$
XZ=0 : XB=100 : AF=-1 : P1=P1+1
If SOUND=0
Sam Play 1,1,10000
End If
If P1=3 and P2=3 or P1=8
P1=4 : P2=4
End If
If P1=5
P2=7
End If
If P1=4 and P2<3 or P1=6
P1=0 : P2=0 : Inc S1(SPOS)
If S1(SPOS)=6
Inc SPOS : Inc SWIN1
SATZANZEIGE[SWIN1,NAME1$]
End If
BS=(BS+1) mod 2
End If
End Proc
Procedure GROSS
Shared BT,S(),YMAX()
Shared YA1(),YA2(),YA3(),YA4(),YA5(),YA6(),S()
S(BT)=2 : YMAX(BT)=144
If BT=0
Amreg(4,4)=YA1(2)
Amreg(4,5)=YA2(2)
Amreg(4,6)=YA3(2)
Amreg(4,7)=YA4(2)
Amreg(4,8)=YA5(2)
Amreg(4,9)=YA6(2)
Else
Amreg(2)=YA1(2)
Amreg(3)=YA2(2)
Amreg(4)=YA3(2)
Amreg(5)=YA4(2)
Amreg(6)=YA5(2)
Amreg(7)=YA6(2)
End If
End Proc
Procedure KLEIN
Shared BT,S(),YMAX()
Shared YA1(),YA2(),YA3(),YA4(),YA5(),YA6(),S()
S(BT)=1 : YMAX(BT)=176
If BT=0
Amreg(4,4)=YA1(1)
Amreg(4,5)=YA2(1)
Amreg(4,6)=YA3(1)
Amreg(4,7)=YA4(1)
Amreg(4,8)=YA5(1)
Amreg(4,9)=YA6(1)
Else
Amreg(2)=YA1(1)
Amreg(3)=YA2(1)
Amreg(4)=YA3(1)
Amreg(5)=YA4(1)
Amreg(6)=YA5(1)
Amreg(7)=YA6(1)
End If
End Proc
Procedure SCHNELL
Shared BT,YS()
If YS(BT)>0 Then YS(BT)=6 Else YS(BT)=-6
End Proc
Procedure BLOCK
Shared C$,E$,BLOCK
BLOCK=-1
Bob 5,152,8,13
Amal 3,C$
Amal 5,E$
Amal On 3
Amal On 5
End Proc
Procedure UMKEHR
Shared BT,YS()
YS(BT)=-YS(BS)
End Proc
Procedure INITAMAL
Shared A$,B$,C$,D$,E$
'
' --- Player 1 Anim ---
A$=" Loop: P ; Let R0=Joy1"
A$=A$+" If R0&1 Jump Up"
A$=A$+" If R0&2 Jump Down"
A$=A$+"Next: If RA<8 Jump A"
A$=A$+" If RA>R4 Jump B"
A$=A$+" Let Y=RA ; Let A=R2"
A$=A$+" Jump Loop"
A$=A$+"Up: Let RA=RA-R3 ; Jump Next"
A$=A$+"Down: Let RA=RA+R3 ; Jump Next"
A$=A$+"A: Let RA=8 ; Jump Next"
A$=A$+"B: Let RA=R4 ; Jump Next"
'
' --- Player 2 Anim ---
B$=" Loop: P ; Let R0=Joy0"
B$=B$+" If R0&1 Jump Up"
B$=B$+" If R0&2 Jump Down"
B$=B$+"Next: If RB<8 Jump A"
B$=B$+" If RB>R4 Jump B"
B$=B$+" Let Y=RB ; Let A=R2"
B$=B$+" Jump Loop"
B$=B$+"Up: Let RB=RB-R3 ; Jump Next"
B$=B$+"Down: Let RB=RB+R3 ; Jump Next"
B$=B$+"A: Let RB=8 ; Jump Next"
B$=B$+"B: Let RB=R4 ; Jump Next"
'
' --- Barikade Anim ---
C$="AU (Let RI=Y)"
C$=C$+"Loop: P ; Move 0,152,76 ; Move 0,-152,76"
C$=C$+" Jump Loop"
'
' --- Ball Anim ---
D$=" Loop: P ; Let RW=RW+RV ; Let R1=R1+R3"
D$=D$+" If RW<10 Jump I"
D$=D$+" If RW>300 Jump K"
D$=D$+"Next: If R1<8 Jump U"
D$=D$+" If R1>185 Jump D"
D$=D$+"Show: Let X=RW ; Let Y=R1 ; Let RX=X ; Let RY=Y"
D$=D$+" Jump Loop"
D$=D$+"U: Let R1=8 ; Let R3=R3*-1 ; Jump Show"
D$=D$+"D: Let R1=185 ; Let R3=R3*-1 ; Jump Show"
D$=D$+"I: Let RS=RA+R4+1 ; If R1<RS Jump Next"
D$=D$+" Let RS=RA+R9 ; If R1>RS Jump Next"
D$=D$+"J: Let RW=10 ; Let RV=RV*-1 ; Let RZ=-1"
D$=D$+" If R3<0 Jump A"
D$=D$+" Let RS=RA+R5+1 ; If R1<RS Jump E"
D$=D$+" Let RS=RA+R5+1 ; Let RT=RA+R6+1 ; If R1<RS Jump M"
D$=D$+" If R1<RT Jump F"
D$=D$+"M: Let RS=RA+R7+1 ; Let RT=RA+R8+1 ; If R1<RS Jump O"
D$=D$+" If R1<RT Jump G"
D$=D$+"O: Let RS=RA+R8 ; If R1>RS Jump H"
D$=D$+"A: Let RS=RA+R5 ; If R1<RS Jump H"
D$=D$+" Let RS=RA+R5+1 ; Let RT=RA+R6+1 ; If R1<RS Jump P"
D$=D$+" If R1<RT Jump G"
D$=D$+"P: Let RS=RA+R7+1 ; Let RT=RA+R8+1 ; If R1<RS Jump Q"
D$=D$+" If R1<RT Jump F"
D$=D$+"Q: Let RS=RA*R8 ; If R1>RS Jump E"
D$=D$+" Jump Next"
D$=D$+"K: Let RS=RB+RC+1 ; If R1<RS Jump Next"
D$=D$+" Let RS=RB+RH ; If R1>RS Jump Next"
D$=D$+"R: Let RW=300 ; Let RV=RV*-1 ; Let RZ=-1"
D$=D$+" If R3<0 Jump B"
D$=D$+" Let RS=RB+RD+1 ; If R1<RS Jump E"
D$=D$+" Let RS=RB+RD+1 ; Let RT=RB+RE+1 ; If R1<RS Jump T"
D$=D$+" If R1<RT Jump F"
D$=D$+"T: Let RS=RB+RF+1 ; Let RT=RB+RG+1 ; If R1<RS Jump V"
D$=D$+" If R1<RT Jump G"
D$=D$+"V: Let RS=RB+RG ; If R1>RS Jump H"
D$=D$+"B: Let RS=RB+RD+1 ; If R1<RS Jump H"
D$=D$+" Let RS=RB+RD+1 ; Let RT=RB+RE+1 ; If R1<RS Jump W"
D$=D$+" If R1<RT Jump G"
D$=D$+"W: Let RS=RB+RF+1 ; Let RT=RB+RG+1 ; If R1<RS Jump X"
D$=D$+" If R1<RT Jump F"
D$=D$+"X: Let RS=RB+RG ; If R1>RS Jump E"
D$=D$+" Jump Next"
D$=D$+"E: Let R3=R3-2 ; Jump Next"
D$=D$+"F: Let R3=R3-1 ; Jump Next"
D$=D$+"G: Let R3=R3+1 ; Jump Next"
D$=D$+"H: Let R3=R3+2 ; Jump Next"
'
' --- Ball_Barikade Anim ---
E$=" A: P ; Let R0=RX>145 ; Let R1=RX<166 ; Let R4=RI-7 ; Let R2=RY>R4 ; Let R5=RI+30 ; Let R3=RY<R5"
E$=E$+" If R0&R1&R2&R3 Jump B"
E$=E$+" Jump A"
E$=E$+"B: Let RV=RV*-1 ; Let RZ=-1"
E$=E$+" If RV>0 Jump C"
E$=E$+" Let RW=145 ; Jump A"
E$=E$+"C: Let RW=166 ; Jump A"
End Proc
Procedure INIT
Shared YA1(),YA2(),YA3(),YA4(),YA5(),YA6()
For I=0 To 2
Read YA1(I),YA2(I),YA3(I),YA4(I),YA5(I),YA6(I)
Next I
Data -6,0,7,16,23,30
Data -6,-3,1,6,10,14
Data -6,3,13,26,36,46
End Proc
Procedure PFEILANIM
Shared PFEIL$
PFEIL$="Anim 0,(14,1)(15,1)(16,1)(17,1)(18,1)(19,1)(20,1)(21,1)(22,1)(23,1)(24,1)(25,1)(26,1)(27,1)(28,1)(29,1)(30,1)(31,1) ;"
PFEIL$=PFEIL$+"W: If R3 Jump M ; Jump W"
PFEIL$=PFEIL$+"M: For R2=1 To R0 ; Let Y=Y+R1 ; Next R2 ; Let R3=0 ; Jump W"
Channel 58 To Bob 63
Amal 58,PFEIL$
Amal On 58
End Proc
Procedure FARBENAUS
Palette 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
End Proc
Procedure SOUNDAUS
For I=63 To 0 Step -1
Mvolume I
Wait Vbl
Next I
Music Off
End Proc
Procedure NAME_EINGEBEN
Shared X1,Y1,XPOS1,J1,NAME1$,NAMEEND1
Shared X2,Y2,XPOS2,J2,NAME2$,NAMEEND2,SPZ,SOUND
Screen Open 0,320,256,16,Lowres
Curs Off : Flash Off
Cls 0
Load Iff "BP_Name.pic"
FARBENAUS
If SPZ=1 Then Screen Copy 0,11,66,150,125 To 0,167,66
EINBLENDEN
Double Buffer
'
X1=126 : Y1=40
X2=126 : Y2=40
XPOS1=23
XPOS2=179
NAMEEND1=0
NAMEEND2=SPZ-1
If SPZ=0
NAME2$="\COMPUTER\"
PRNTNAME[NAME2$,179,165]
End If
'
Repeat
If NAMEEND1=0 Then NAME1
If NAMEEND2=0 Then NAME2
Until NAMEEND1 and NAMEEND2
Fade 3
If SOUND=0
SOUNDAUS
Erase 3
Else
Wait 45
End If
Screen Close 0
End Proc
Procedure NAME1
Shared X1,Y1,XPOS1,J1,NAME1$,NAMEEND1
If Jright(1) and J1=0 Then X1=X1+14 : J1=-1
If Jleft(1) and J1=0 Then X1=X1-14 : J1=-1
If Jdown(1) and J1=0 Then Y1=Y1+20 : J1=-1
If Jup(1) and J1=0 Then Y1=Y1-20 : J1=-1
If Joy(1)=0 Then J1=0
If X1>126 Then X1=0
If X1<0 Then X1=126
If Y1>40 Then Y1=0
If Y1<0 Then Y1=40
Bob 1,11+X1,66+Y1,34
If Fire(1) and J1=0
J1=-1
Z1=((X1/14)+1)+Y1/2
If Z1<28 and XPOS1<143
Paste Icon XPOS1,165,Z1+10
NAME1$=NAME1$+Chr$(Z1+64)
XPOS1=XPOS1+12
End If
If Z1=28 and XPOS1<143
NAME1$=NAME1$+Chr$(Z1+64)
XPOS1=XPOS1+12
End If
If Z1=29 and XPOS1>23
XPOS1=XPOS1-12
NAME1$=Left$(NAME1$,(XPOS1-23)/12)
Paste Icon XPOS1,165,41
End If
If Z1=30
NAMEEND1=-1
Bob Off 1
End If
End If
End Proc
Procedure NAME2
Shared X2,Y2,XPOS2,J2,NAME2$,NAMEEND2
If Jright(0) and J2=0 Then X2=X2+14 : J2=-1
If Jleft(0) and J2=0 Then X2=X2-14 : J2=-1
If Jdown(0) and J2=0 Then Y2=Y2+20 : J2=-1
If Jup(0) and J2=0 Then Y2=Y2-20 : J2=-1
If Joy(0)=0 Then J2=0
If X2>126 Then X2=0
If X2<0 Then X2=126
If Y2>40 Then Y2=0
If Y2<0 Then Y2=40
Bob 2,167+X2,66+Y2,35
If Fire(0) and J2=0
J2=-1
Z2=((X2/14)+1)+Y2/2
If Z2<28 and XPOS2<299
Paste Icon XPOS2,165,Z2+10
NAME2$=NAME2$+Chr$(Z2+64)
XPOS2=XPOS2+12
End If
If Z2=28 and XPOS2<299
NAME2$=NAME2$+Chr$(Z2+64)
XPOS2=XPOS2+12
End If
If Z2=29 and XPOS2>179
XPOS2=XPOS2-12
NAME2$=Left$(NAME2$,(XPOS2-179)/12)
Paste Icon XPOS2,165,41
End If
If Z2=30
NAMEEND2=-1
Bob Off 2
End If
End If
End Proc
Procedure PRNTNAME[NAME$,X,Y]
L=Len(NAME$)
If L>0
For I=1 To L
B$=Mid$(NAME$,I,1)
Z=Asc(B$)-54
If Z=38
Z=41
End If
Paste Icon X,Y,Z
X=X+12
Next I
End If
End Proc
Procedure EINBLENDEN
Fade 4,$0,$FE0,$FFF,$ACC,$688,$244,$355,$80,$77,$599,$F20,$C10,$900,$7AF,$47D,$14C
End Proc